Search results for "mobile services"
showing 10 items of 10 documents
Can Digital Coaching Boost Your Performance? – A Qualitative Study among Physically Active People
2019
The use of sport and wellness technology devices among athletes is highly popular. At the same time the demand for easy to understand, clear, and personalized information is also growing. Instead of numbers, users need and want solutions. Digital coaching can offer solutions for this by providing valuable training data and offering guidance and instructions on how to improve the training. This exploratory study focuses on the experiences, needs, and wants regarding a digital coach application among physically active people, more precisely crosscountry skiers. We found that the digital coach was perceived to have motivational elements. It was also viewed having potential to increase the awar…
Explaining users' critical incidents of physical mobile interactions
2013
The Effects of Mobile Advertising Alerts and Perceived Value on Continuance Intention for Branded Mobile Apps
2020
This paper examines consumers&rsquo
Intentions to use mobile services: Antecedents and cross-service comparisons
2005
- This article develops and tests a model to explain consumers' intention to use mobile services. Through triangulating theories from the diverse fields of information systems research, uses and gratification research, and domestication research, the authors put forth an integrated model that explains intention to use mobile services. The model proposes four overall influences on usage intention: motivational influences, attitudinal influences, normative pressure, and perceived control. The authors study the type of interactivity and process characteristics associated with the service that moderate the effects on the relationship between the proposed antecedents and usage intention. The res…
Using Sport and Wellness Technology to Promote Physical Activity: An Intervention Study among Teenagers
2019
Life-long physical activity patterns are established during teenage years. Thus, promoting physical activity for teenagers is important. Sport and wellness technology shows promise for promoting physical activity. Yet, its research with teenage populations is sparse. This intervention study focused on whether using a sport and wellness technology application could affect the physical activity intention of teenagers, its antecedents, and the antecedents’ effects on intention by using the theory of planned behavior combined with the concept of self-efficacy as a theoretical framework. The results showed no statistically significant difference between the intervention and the control group in …
Changes in the Use Intention of Digital Wellness Technologies and Its Antecedents Over Time : The Use of Physical Activity Logger Applications Among …
2021
Physical inactivity has become a prevalent problem among elderly people. Although digital wellness technologies have been proposed as one promising solution to it, our understanding on the antecedents of the acceptance and use of these technologies among elderly people remains limited. In this study, our objective is to promote this understanding by examining the potential changes in the use intention of digital wellness technologies and its antecedents over time in the case of the young elderly segment and physical activity logger applications. We base this examination theoretically on UTAUT2 and empirically on survey data that is collected from 99 Finnish young elderly users of a physical…
A Double Auction Mechanism for Virtual Resource Allocation in SDN-based Cellular Network
2016
The explosively growing demands for mobile traffic service bring both challenges and opportunities to wireless net- works, among which, wireless network virtualization is proposed as the main evolution towards 5G. In this paper, we first propose a Software Defined Network (SDN) based wireless virtualization architecture for enabling multi-flow transmission in order to save capital expenses (CapEx) and operation expenses (OpEx) significantly with multiple Infrastructures Providers (InPs) and multiple Mobile Virtual Network Operators (MVNOs). We for- mulate the virtual resource allocation problem with diverse QoS requirements as a social welfare maximization problem with transaction cost. Due…
Using a Physical Activity Application to Promote Physical Activity Levels Among Aged People : A Follow-Up Study
2021
The share and life expectancy of the ageing population are increasing. However, aged people are threatened by insufficient physical activity. Therefore, finding ways to support people to live a physically active life in older age is imperative. Digital wellness technologies represent a potential solution, but in order for such technologies to be effective, research is needed to gain a better understanding on their use among aged people. To address this need, this study investigated whether the use of a physical activity application can promote physical activity among aged people. The physical activity levels were measured at three different time points: before taking the application into us…
MEASURES FOR STIMULATING COMPETITION ON MOBILE SERVICES MARKET IN ROMANIA TO MAXIMIZE BENEFITS FOR END USERS
2010
In the last years, the market of mobile services in Romania had a huge success; the number of users of this type of services is constantly growing. The interest of the investors who were encouraged by statistics and have recently appeared on the market shows that Romanians are leaders in mobile services and that people are very attached to their mobile devices. ANCOM – the National Authority for Administration and Regulation in Communications) is the institution governing the mobile services market in Romania which establishes the rules and ensures that the market players comply with these regulations. Its mission is to ensure arbitrage on the communications market and genuine competition f…
User Expressions Translated into Requirements
2010
Grounding the development of mobile and ubiquitous services on actual needs and behaviors of users, rather than on designers’ intuition, is a well-established tradition. However, gathering data about users in different contexts usually results in large amounts of data that have to be analyzed and translated into requirements. This crucial activity and its outcome are often shaped by the preconceptions of the developers or researchers. Despite this subjectivity, the translation process is seldom transparent. The aim of this paper, therefore, is to contribute to the field by presenting a process for translating user expressions into needs and later into requirements using Reiss’ taxonomy of h…